This update releases on Tuesday March 14th at 00:00 UTC
The Season begins at daily reset (00:00 GMT) on the 21st March
Values in bold are affected by the rarity or element of the item.
Though touched by the corruption that consumed its original wielder, this hammer longs to be used for honorable deeds once more.
The corruption coursing through the wood makes this shield more pliable.
The red of the corruption is a reminder of the blood on the hands of the wearer of these gloves.
Taken from Dragonguard soldiers who carried the weight of the corrupted world on their shoulders.
Crimson flecks of corruption make this chest oddly appealing.
Passed down through generations of Dragonguard soldiers, this ring now gives off a mildly unsettling aura.
Corrupted I (2 piece set bonus)
Corrupted II (4 piece set bonus)
Corrupted III (6 piece set bonus)
Available only in the Cache items in the Season shop, this item will drop at Legendary rarity.
When worn, this helm produces an ominous hum. It seems to empower and disturb its’ wearers in equal measure.
At the start of my turn there is a 10-40% chance to gain Possessed for 4 turns. If I already have Possessed, double the effects
Values in bold are affected by the level or rarity of the spell.
Create 2-7 Purple Gems. If I’m already Possessed, heal for 0.5x.
Deal 1x Fire Damage, and gain Possessed for 1-6 Turns.
Destroy 2-7 Non-Purple Gems. If I’m already Possessed, heal 0.75 Resistance.
Deal 1x Light Damage, +10-30% if I’m already Possessed.
The Items, Spells, and Minions use new Relics obtainable through the Season Dungeons to evolve.
Barnacles are really in sea-son this year.
To celebrate the year-long journey of Puzzle Quest 3 so far:
We will be giving out some free skins and some other goodies! These rewards can be acquired for 1 week after the release of 2.0.0.
Adventurer’s Guide will replace the Help Guide button in the top bar.
In-game help guides can be brought up here again if you’d like a refresher on mechanics or game modes.
This will be an on-going feature that we add to, and we’ve moved some of the existing game mode help menus into the guide.
The icon will change when a new guide has been unlocked.
We’ve also made new Guides available for:
We have added features which will allow us to provide new and different Adventure experiences in the future. These will be denoted with icons within an Adventure
Beginning in Season 2.0: The Fallen Star, we will be introducing Enemy Gems! These Gems will have unique effects much like the Ultimate Gems of the Heroes.
We’ll be starting with the enemies in The Fallen Star, but we’re planning to roll out more throughout 2023 and beyond to add variety and spice to the matches!
We thought it was high time that the Quest and VIP Passes got an update!
When reviewing them we found them difficult to find and difficult to navigate so we’ve taken some time to make improvements to both.
In addition to a general update to the UI, we’re also updating the rewards tracks for the Quest Pass as some parts were a little out-of-date.
The following rewards will become active as of the next Quest Pass Reset!
FREE REWARDS | PREMIUM REWARDS | ||||
---|---|---|---|---|---|
LEVEL | HORNS | TYPE | AMOUNT | TYPE | AMOUNT |
1 | 0 | Gold | 500 | Epic Minion | 1 |
2 | 100 | Food | 100 | Random Shards | 100 |
3 | 200 | Gems | 20 | Gems | 120 |
4 | 300 | Honor | 20 | Skirmish Loot Ticket | 2 |
5 | 400 | Wooden Keys | 1 | Relic Tier I | 1 |
6 | 500 | Gold | 750 | Food | 200 |
7 | 600 | Skirmish Loot Ticket | 3 | Random Shards | 150 |
8 | 700 | Uncommon Rune | 1 | Gems | 140 |
9 | 800 | Iron Keys | 1 | Dungeon Loot Ticket | 2 |
10 | 900 | Random Shards | 100 | Crystal | 1 |
11 | 1000 | Gold | 1000 | Food | 250 |
12 | 1100 | Ore | 100 | Random Shards | 200 |
13 | 1200 | Gems | 20 | Gems | 160 |
14 | 1300 | Honor | 40 | Skirmish Loot Ticket | 4 |
15 | 1400 | Golden Keys | 1 | Relic Tier II | 1 |
16 | 1500 | Gold | 1250 | Food | 300 |
17 | 1600 | Skirmish Loot Ticket | 3 | Random Shards | 250 |
18 | 1700 | Uncommon Scroll | 1 | Gems | 180 |
19 | 1800 | Relic Tier I | 1 | Dungeon Loot Ticket | 4 |
20 | 1900 | Random Shards | 150 | Crystal | 1 |
21 | 2000 | Gold | 1500 | Food | 350 |
22 | 2100 | Food | 250 | Random Shards | 300 |
23 | 2200 | Gems | 20 | Gems | 200 |
24 | 2300 | Honor | 60 | Skirmish Loot Ticket | 6 |
25 | 2400 | Ruby Keys | 1 | Relic Tier III | 1 |
26 | 2500 | Gold | 1750 | Food | 400 |
27 | 2600 | Skirmish Loot Ticket | 3 | Random Shards | 350 |
28 | 2700 | Rare Rune | 1 | Gems | 220 |
29 | 2800 | Relic Tier I | 1 | Dungeon Loot Ticket | 6 |
30 | 2900 | Random Shards | 200 | Crystal | 1 |
31 | 3000 | Gold | 2000 | Food | 450 |
32 | 3100 | Ore | 200 | Random Shards | 400 |
33 | 3200 | Gems | 20 | Gems | 240 |
34 | 3300 | Honor | 80 | Skirmish Loot Ticket | 8 |
35 | 3400 | Diamond Keys | 1 | Relic Tier III | 2 |
36 | 3500 | Gold | 2250 | Food | 500 |
37 | 3600 | Skirmish Loot Ticket | 3 | Random Shards | 450 |
38 | 3700 | Rare Scroll | 1 | Gems | 260 |
39 | 3800 | Epic Rune | 1 | Dungeon Loot Ticket | 8 |
40 | 3900 | Random Shards | 250 | Armor Glyph | 1 |
41 | 4000 | Gold | 2500 | Food | 550 |
42 | 4100 | Food | 500 | Random Shards | 500 |
43 | 4200 | Gems | 20 | Gems | 280 |
44 | 4300 | Honor | 100 | Skirmish Loot Ticket | 10 |
45 | 4400 | Crystal | 1 | Accessory Glyph | 1 |
46 | 4500 | Gold | 3000 | Food | 600 |
47 | 4600 | Skirmish Loot Ticket | 3 | Random Shards | 600 |
48 | 4700 | Relic Tier I | 1 | Gems | 300 |
49 | 4800 | Epic Scroll | 1 | Dungeon Loot Ticket | 10 |
50 | 4900 | Relic Tier II | 1 | Weapon Glyph | 1 |
Contextual tutorials have been added and general tutorials have been updated to better assist the new-user experience in understanding where and how to access specific PQ3 features.
The Hero creation screen has been adjusted to showcase important class elements and brings attention to the difficulty of each hero choice.
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